description
Fleeting
All Gone (Seasons)
Evasion
All Gone (Partners)
Cause and Effect
All Gone (Reunion)
Stalking
Left Behind Together
The Capitol
Head Rush
Wandering
All Gone (Overcome)
Unstable
The Last Of Us (Astray)
Answers
Drawn In
Apprehension
The Path (Vacant)
Convergence
Shadows
No Mercy
Fleeting (Affection)
Extinction
Consumed
Left Behind
Mastered at Precision Mastering, Los Angeles, CA.
Drums and percussion recorded at East West Studios, Hollywood, CA.
Orchestra recorded at Ocean Way Studios, Nashville, TN.
Composed By, Performer
–
Gustavo Santaolalla
Coordinator [Production Coordinator]
–
Lucia Peraza
Drums, Percussion
–
Gustavo Santaolalla,
Jonathan Mayer (2),
M.B. Gordy
Engineer [Assistant Engineers For Drums And Percussion]
–
Jeremy Miller,
Keith Munson
Engineer [Assistant Scoring Engineers]
–
Jasper LeMaster,
Nick Spezla
Executive-Producer
–
Chuck Doud
Leader, Contractor
–
Alan Umstead
Mastered By
–
James Plotkin
Mixed By [Additional Mixing]
–
Jonathan Mayer (2),
Marc Senasac
Mixed By [Mixing Engineers]
–
Aníbal Kerpel,
Gustavo Santaolalla
Performer [Orchestral Score]
–
The Nashville Scoring Orchestra
Producer
–
Aníbal Kerpel,
Gustavo Santaolalla,
Jonathan Mayer (2)
Producer [Associate Music Producer]
–
Scott Hanau
Programmed By [Virtual Instrument Programming]
–
Andrew Buresh
Recorded By [Drums And Percussion]
–
Aníbal Kerpel,
Marc Senasac
Recorded By [Orchestra]
–
Aníbal Kerpel,
Marc Senasac
Recorded By, Edited By
–
Aníbal Kerpel,
Sound Designer [Symphonic Sound Design]
–
Tim Davies (3)
Mastered At
–
Precision Mastering
Recorded At
–
Eastwest Studios
Recorded At
–
Ocean Way Nashville
Pressed By
–
GZ Media