Clank!
Delphi awakes in another strange room, in a house she can't remember. Three others are experiencing the same memory loss. They find themselves in an abandoned town, in the middle of nowhere. Thinking they are alone, they head toward the edge of town where an old lighthouse lays abandoned.
Soon they find they are not alone when one of them is taken. Trying to escape the strangers, they continue through town only to encounter gruesome discoveries and strange events. They are then faced with decisions that alter the course of the Penance Task.
Delphi must reach the lighthouse before she is the next to be taken.