Rayne Marcellus knows what people want, and she's damn good at getting it. Antiquities is her game, and she's the best there is, moving in the shadows even as she trades in the light. When an ambitious criminal approaches her to take on a deadlier game than even she's willing to play, she knows she has to stop him. But she'll need help...
After a previous betrayal, Chase Stinsen doesn't want anything to do with Rayne. Chase believes archaeology is a tool to understand the past in an effort to help the future and has no use for profiting from the finds of history. But when Rayne proposes they track the legendary Golden Trinity, with the added benefit of helping indigenous tribes, she's hooked.
Danger lurks around every corner, and their defenses crumble as they have to depend on one another to survive. If Chase can finally trust Rayne again, she might just end up with more than the gold.