I've written two other books (so far) on my tricks and tools for running table-top role-playing games. But now it's time to put those tools to the test - making an actual RPG campaign. Right here, right now, on the page. So let's do this
I'll start with the seed of a story idea, go through world-building and character creation, then expanding that basic plot out into scenes, combats and crises. This is an up-close, behind the scenes look at how I make a game.
Then I'll run the campaign for my group. The second half of this book details what went right, what went wrong, how I kept the game moving and my friends entertained.
From the dream that inspired me to the dice hitting the table, this is how I run an RPG.