description
6Life is good for Tabby the Tablet. She's now the proud property of Gabby Gray, a spunky eight-year-old with curly hair and countless questions. Tabby the Tablet spends her days coding with Gabby and recharging with delicious electric juice. She can even communicate with her new friends, Roller the Video Game Controller and Buzz the Cell Phone, using a top-secret language called Bluetooth. It's a tablet's dream come true. When summer rolls around, the Gray family starts using devices more - a lot more. Things get out of whack. The devices are now accused of being evil villains who turn brains to mush Tabby the Tablet refuses to take the blame. Deep down, she knows that media and devices can be used for good - if only she can make the Grays see that. Tabby, Roller, and Buzz team up and transform into The Mediators Device superheroes like you've never seen before Will The Mediators save their family from a total breakdown or will they be the cause of it? Follow these daring devices on an adventure as they show the Gray family their true power Devices are powerful and pervasive tools that give us infinite opportunities for connection, creativity, and curiosity. But with infinite opportunities, comes inherent risk and responsibility. As devices play an increasing role in children's lives, we need to empower them to make informed choices about their media use and give them the agency they deserve. The Mediators was born out of the need to include children in the dialogue. This book compiles the latest research on children's media use and delivers it directly to children in an action-packed chapter book. Topics like co-viewing, the effects of background TV, and developing a media plan are just a few of the topics covered. Kids (and adults ) will laugh and learn their way to a better understanding of devices.