Unity 3D Game Development: Designed for passionate game developers Engineered to build professional games
Unity 3D Game Development: Designed for passionate game developers Engineered to build professional games
Davis, Anthony
product information
Condition: New, UPC: 9781801076142, Type: Paperback ,
join & start selling
description
ames with reactive environments, sound, dynamic effects, and more!


Key Features:

  • Build a solid foundation for game design and game development
  • Understand the fundamentals of 3D such as coordinates, spaces, vectors, and cameras
  • Get to grips with essential Unity concepts including characters, scenes, terrains, objects and more


Book Description:

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.


Within Unity 3D Game Development, you will learn to:


Design and build 3D characters, and the game environment

Think about the users' interactions with your game

Develop the interface and apply visual effects to add an emotional connection to your world

Grasp a solid foundation of sound design, animations, and lightning to your creations

Build, test, and add final touches


The book is split between expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.


Join the book community on Discord: Read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.


What You Will Learn:

  • Learn fundamentals of designing a 3D game and C# scripting
  • Design your game character and work through their mechanics and movements
  • Create an environment with Unity Terrain and ProBuilder
  • Explore instantiation and rigid bodies through physics theory and code
  • Implement sound, lighting effects, trail rendering, and other dynamic effects
  • Create a short, fully functional segment of your game in a vertical slice
  • Polish your game with performance tweaks
  • JOIN the 'book-club' to read alongside other users, Unity experts, and ask the authors when stuck


Who this book is for:

Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours.

The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you

reviews

Be the first to write a review

member goods

No member items were found under this heading.

notems store

Princess of Dune

by Herbert, Brian

Hardcover /Hardcover

$21.74

Outcast: Star Wars Legends (Fate ...

by Allston, Aaron

Paperback /Mass Market Paperbound

$6.79

Ninja Steel Magic

by Schonfeld, Sara

Paperback /Paperback

$3.74

listens & views

1934-40

by MOONE,JIMMY

COMPACT DISC

out of stock

$20.99

DARK DAYS WHITE NIGHTS

by TYING TIFFANY

COMPACT DISC

out of stock

$16.25

HITS DES KIDS 2012 (FRA)

by HITS DES KIDS 2012

COMPACT DISC

out of stock

$20.99

CHECK IN (AUS)

by CHARLETS

COMPACT DISC

out of stock

$15.99

Return Policy

All sales are final

Shipping

No special shipping considerations available.
Shipping fees determined at checkout.
promoting relevance through notable postings ]
share it, buy it, sell it ]

A notem is a post that highlights an experience, idea, topic of interest, an event ... whatever a member believes worthy of discussion. Each notem becomes a pathway by which to make meaningful connections.

notems is a free, global social network that rewards members by the number and quality of notems they post.

notemote® © . Privacy Policy. Developed by Hartmann Software Group