description
3The news goes far and wide. The Keeper of the Mountain has broken his long silence. Oron Amular, home of the fabled League of Wizardry, had been lost to mortal memory, but suddenly the legends are awakening again. Lords and princes, heroes and wanderers, all have felt the call of the Mountain. Curillian, the restless king of Maristonia, receives an invitation that cannot be ignored, knowing that invitations have also gone to his allies and adversaries alike. A Tournament is to be held, the like of which has never been heard of. The contestants can only guess at the purposes of the Keeper; all they know is that the prize on offer is Power Unimaginable. All are eager to claim the riches of a lost ancient world, but who can even find the Mountain, let alone survive what awaits them there? When the maps are blank and the loremasters at a loss, another way must be found. Such is the hour when a mysterious stranger crosses the threshold of Maristonia's capital, someone with a call of their own to answer.