Computer class is off to a rocky start for Asha and Baz! They've been given a Coding Challenge and must correctly code instructions to send a digital frog across a computer screen. But they can't seem to figure it out. With their reputation as the smartest kids in their class at stake, the pair turn to their magic stick for answers. They use it to draw their coding problem in the sand and are transported back in time to 1941 Hollywood to meet Hedy Lamarr, leaving them even more confused: How can an actor help them solve the Coding Challenge?
But when they learn there's a war happening and that Hedy Lamar has been hard at work inventing a device to help with war efforts, the kids realize her problem-solving skills may be just what they need. Coding, frequency hopping, and more await in Asha and Baz Meet Hedy Lamarr!
Themes: children's books on STEM/STEAM, early reader, women in science, women in history, female inventors, gender equality.
Science activity in book can be replicated in schools or at home using simple supplies. Instructions provided in story.l
Time travel takes two friends to the 1940s for valuable lessons on problem-solving and perseverance.-- BookLife